FOR IMMEDIATE RELEASE
August 29, 2012
THE MILWAUKEE MONTESSORI SCHOOL WINS GRANT TO USE
VIDEO AND COMPUTER GAMES IN THE CLASSROOM
August 29, 2012 -- MILWAUKEE, WIS. – Milwaukee Montessori School is one of the first recipients of the Entertainment Software Association (ESA) Foundation’s Education Challenge Grant. Educators received a grant to launch and implement Digging Peace! Demonstrations of Learning in 3D Gaming Environments, a video game-based program that recognizes the power of entertainment software to engage children in deep learning.
“Video games have tremendous potential to excite and engage students. Our goal is to provide educators with the resources needed to channel that passion for playing video and computer games into positive learning experiences in the classroom that foster students’ creativity and advance academic achievements,” said Jenny Lai, vice president of the ESA Foundation. “The ESA Foundation is proud to support these educators who use innovative approaches and technology to make a difference in the lives of our nation’s youth.”
Using Minecraft, a 3D building game, and The Peace Game, a history and problem-solving game developed by award-winning teacher and educational consultant John Hunter, the Digging Peace! Demonstrations of Learning in 3D Gaming Environments program will provide students in grades four through eight with a 3D game environment to demonstrate learning in history, science, language arts and mathematics. It will also provide a critical link between academics and arts programs by enhancing the school’s existing game design curriculum.
“Implementing and achieving an arts and game design-integrated curriculum to provide students with digital literacy skills is very important to us,” said Sherri Dodd, director of educational technology at Milwaukee Montessori School. “We’re excited to receive this Education Challenge Grant and both students and teachers are eagerly awaiting our program launch.”
Veterans to using technology in their learning environment, Milwaukee Montessori School students begin using tablet PC’s in grade four to complete and submit assignments. Additionally, a student won the 2011 National STEM Video Game Challenge Youth Prize for developing a video game that teaches middle school students fundamental physics concepts.
Launched earlier this year, the Education Challenge Grant is offered in collaboration with The Joan Ganz Cooney Center at Sesame Workshop, the Federation of American Scientists, the Association for Middle Level Education and The California Endowment. It is part of the ESA Foundation’s efforts to harness the power of the entertainment software industry to positively impact educational outcomes for children of all backgrounds.
The ESA Foundation was created by the American entertainment software industry to provide opportunities that can make a difference in the lives of America’s youth. The Foundation is fully supported by proceeds from their limited edition charity game pack’s sales and “Nite to Unite for Kids,” its annual fund-raiser, which has raised more than $12 million in the last 13 years. For more information about the ESA Foundation, please visit www.esafoundation.org.